Category Archives: Development

Engineers War: Did You Know #003: A Versus System: Active vs Passive Gameplay

Can you imagine what Engineers War would be like if the game has a passive gameplay? We envisioned Engineers War to be a more action/arcade kind of game, where player needs to be skilful, fast and accurate; rather than a more passive puzzle solving type. We want player to experience a rush of adrenaline as

Engineers War: Did You Know #002: Finding a Niche

The original design may just be a rough concept, but the basic, centralized gameplay idea was there: using some projectile-firing mechanism to knock opponent’s blocks off. That has been the central premise of the game and continued to be so. Angry Bird was a phenomenal success and the game inspired a lot of similar apps.

Engineers War: Did You Know #001: The Original Concept of Engineers War Looks Terrible?

Yes, never ask a developer to draw. Luckily, with a touch by our resident artist, the concept turned into the awesome product that we all see now in Engineers War! Phew! “I am so glad that I turned out so much more better-looking!” “Who? Me?” Can you imagine how the game would look if it

Did You Know?

Hi everyone! After 2 weeks of hiatus, we are back with more things to share with all of you! We are going to start with a series called “Did You Know?”, which will go behind the scenes of Engineers War! We will be talking a lot about the concept and design of the game, as

Engineers War Update (Patch Notes)

Have you updated your Engineers War yet? Let’s go through the changes you can expect when you update your Engineers War! 1. Improved Lobby for Online Versus Mode Nothing can beat the feeling of challenging your friend, defeating him, bragging and rubbing it in his face -Foreman Yellow’s style! This is why we set up