Monthly Archives: August 2012
We are wrapping up the final bits of our new game project for iOS – SnowGlobe Princess! We are slowly revealing more information about the game, so head on over to: Butterbrains Entertainment and find out what we have in store for you!
Can you imagine what Engineers War would be like if the game has a passive gameplay? We envisioned Engineers War to be a more action/arcade kind of game, where player needs to be skilful, fast and accurate; rather than a more passive puzzle solving type. We want player to experience a rush of adrenaline as
The original design may just be a rough concept, but the basic, centralized gameplay idea was there: using some projectile-firing mechanism to knock opponent’s blocks off. That has been the central premise of the game and continued to be so. Angry Bird was a phenomenal success and the game inspired a lot of similar apps.
Yes, never ask a developer to draw. Luckily, with a touch by our resident artist, the concept turned into the awesome product that we all see now in Engineers War! Phew! “I am so glad that I turned out so much more better-looking!” “Who? Me?” Can you imagine how the game would look if it